The Goblins’ Revenge

The Goblins' Revenge

The Goblins’ Revenge











The Goblins’ Revenge

Andy Prentice

Tom Knight

Usborne, 2024

288pp., pbk., RRP $A15.99


For 93 years the land of Sibele has been ruled by the evil wizard Darkmoon, and now he is hunting down the last few rebels who dare to oppose him, and the only one who can save them and end his reign is the reader. With a horde of undead warriors on the trail and a series of blood-curdling dangers ahead , it would be a terrifying task for anyone – but you’re just a goblin, which makes things even more challenging. Confronted by menacing monsters, ghostly magic and a thrilling race against time in this spectacular fantasy adventure gamebook, the reader becomes the hero whose decisions and choices determine the outcome.  

Decades ago the choose-your-own adventure genre hit the shelves and were an instant success with those who like to insert and immerse themselves in the stories, and this 21st century version combines that genre with the gaming craze, combining three loves of the current generation – video games, fantasy and a story in print which becomes a new adventure with every choice made. 

It begins with instructions on how to play complete with items, weapons and abilities, a logbook to keep track of the relevant details of the quest as  well as all the other things needed to play a game and complete a quest in this modern era.  There are crucial picture puzzles to solve along the way, and although a computer is not needed to play, there are links to an online dice roller if physical dice (needed to play the combat system) aren’t available as well as a printable logbook.

I am the first to admit that this is not my sort of game and my granddaughters gave up in frustration as they tried to teach me some of theirs, but nevertheless, this seems to be something that teacher librarians should be aware of so they can capture the imagination and minds of those engaged by this sort of activity, thus demonstrating that the library has resources that are relevant to them. In fact, while the publisher suggests this is suitable for 9+, it could be one to give to your gamers for feedback on suitability both for reading /comprehension age as well as future releases in the series.  

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