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You Choose …flip me

You Choose - Flip Me

You Choose – Flip Me

 

 

 

 

 

 

 

 

 

You Choose…Flip Me

Alien Invaders from Beyond the Stars/Night of the Creepy Carnival

9780143784029

Super Sports Spectacular/Trapped in the Games Grid

9780143784036

George Ivanoff

Random House, 2017

pbk., RRP $A19.99

Remember the frustration of finishing a book in a series that you have really enjoyed but you need to go to the library or the bookstore to track down the next one?  Or worse, still, wait for it to be written and published?  The solution seems to be having two books in one as with the new packaging of George Ivanoff’s very popular You Choose series.  Now our students can have all the fun of following pathways through one book and when they are done with that, slip them over to read through another immediately.  No waiting,  No cooling of enthusiasm. Just more reading.

For a couple of decades at least, the choose-your-own-adventure stories have been popular, particularly with boys, as they like the interactivity and the gaming nature of them.  So to be able to serve them up two at a time to aficionados not only encourages them to keep reading but also shows them that the library DOES have stuff that meets their interests and needs.  That has to be good.

 

LEGO: Build Your Own Adventure

LEGO: Build Your Own Adventure

LEGO: Build Your Own Adventure

 

 

 

 

 

 

 

LEGO: Build Your Own Adventure – City

9780241237052

LEGO: Build Your Own Adventure – Star Wars

9780241232578

Dorling Kindersley, 2016

Kit including hbk book and LEGO pieces, RRP $A39.99

An unusual review today but one deliberately chosen to alert you to a new series of books published by Dorling Kindersley and released here through Penguin.  Given the buzzword of the moment in school libraries is ‘makerspaces’ and there are constant requests to the forums I belong to for ideas about activities that can be offered, especially those which enhance the library experience as well as the design, make, appraise process, this series offers a wide-ranging solution.

While we are all familiar with the regular box of Lego bricks and paper instructions for making what’s inside (instructions which always get damaged or lost), the instructions for these creations come in a hardcover book with the LEGO pieces in a separate container which can be opened out to form the foundation of the adventures. They are enclosed in a sturdy slipcase which makes for easy storage. The box also has a pictorial list of its contents so putting them back should be easy. 

Each comes with a mini-figure and a vehicle related to the theme – City has a fireman and a firetruck while Star Wars has a rebel pilot and Y-Wing Starfighter – and the makers are encouraged to build them from the supplied bricks following the very clear, full-colour numbered instructions.  Then, within the book there are suggestions for building further adventures using their own bricks to create their own story.  Each is divided into chapters with clear pictures of the models that could be built to enhance the telling although instructions are not given because builders might not have the precise bricks used.  For example, in City which features Ed the firefighter there are clear pictures to build the fire station environment as well as suggestions for uniform lockers, a town map and a tool bench.  Each chapter then features a cityscape with a range of related suggestions for getting the imagination and creativity into top gear.

For those new to LEGO there is a pictorial ‘glossary’ identifying terminology with examples so budding builders can hunt through their existing LEGO collection to find the sorts of pieces they will need, as well as five pre-build checks which would make a handy poster to display in the makerspace.

  1. Organise your bricks into colours and types
  2. Be creative and substitute other bricks if you don’t have the exact one in the plan
  3. Research what you want to build by finding pictures on it in books or online
  4. Have fun and if something isn’t what you thought it would be, change it to something else
  5. Make a model stable to house the creations

While each of the books in the series would be perfect for an individual LEGO fan, their appeal for the library collection is that there are plenty of ideas and opportunities for groups of builders to collaborate and negotiate to build an entire scene that could then be photographed and used as an individual story stimulus, allowing each to create and achieve at their own level.

Whether your library or school has an existing LEGO collection or is just starting to acquire one, this series is an excellent starting point to giving its place in the makerspace and the curriculum focus and purpose, not just for the thinking and building processes involved but also those essential people skills of collaborating, negotiating, making suggestions tactfully, offering feedback and being a team member.   

A peek inside...

A peek inside…

You Choose…

You Choose

You Choose

 

 

 

 

 

 

 

 

 

The Treasure of Dead Man’s Cove

9780857983831

 

Mayhem at Magic School

9780857983848

 

The Haunting of Spook House

9780857983862

 

Maze of Doom

9780857983855

 

Night of the Creepy Carnival

9780857986696

 

Alien Invaders from Beyond the Stars

9780857986719

 

Super Sports Spectacular 

9780857988416

 

Trapped in the Games Grid

9780857988430

George Ivanoff

Random House,2014-2016

pbk, 140pp., RRP $A14.99

 

It seems even our youngest children have been lured by the appeal of computer-based games as they allow each player to have control of what happens to the characters driven by the decisions he/she makes about the decisions the characters make. So when that power is made available in book form, propelled not by graphics and a controller but by words, reading and understanding, everyone is happy – those who like to control the adventure and those who like to see their children reading.  Harking back to a very popular format of about 20 years ago, where books were the most accessible form of self-driven entertainment and where the reader chose their own adventure by making a choice about what action to take and therefore where to move next in the story, this series ‘You Choose’ puts the power back in the reader’s hands, rather than the author’s predetermined storyline. And each time the book is read a different choice can be made and a new story created.

Written by an author who, himself, was a devotee of this sort of format and only became an avid reader after he discovered it – something I found happened frequently when I offered them to my reluctant readers of both genders- this is a series that not only combines interactivity and reading, but also enables the reader to think about cause and effect, to consider the options, to take the time to make a decision, and to take risks in a safe environment -all traits we encourage. 

The settings are those that will appeal to adventurers with just enough of the dark stuff in them to maintain the suspense but not scare them off completely.  

In ‘The Treasure of Dead Man’s Cove’ the reader finds an old map supposedly belonging to One-Eyed William, a fierce pirate who was buried with his treasure.  So the first decision has to be made – to follow the clues in case it’s real or hand it in to a museum curator. In ‘Mayhem at Magic School’ the reader suddenly discovers magic powers which cause strange things to happen so a decision has to be made about whether to visit a therapist and seek help or keep them secret and use them?  Is the outcome a place in Magic School, a spy for the government or something else?

 Maze of Doom is set in a “lame-looking” sideshow at the fun fair.  However, its exterior belies what it contains inside and if the reader doesn’t discover its secrets, they may be trapped inside forever. The Haunting of Spook House is all that is expected.  The reader is dared to go inside to investigate if a man was indeed mummified there and now haunts the place. 

Night of the Creepy Carnival is set in the new funfair in town but there is something very strange about the creepy clowns and something scary about the freak show tent with its disturbing display cases.  Alien Invaders from Beyond the Stars takes on a science fiction slant when a flying saucer lands and lizard aliens disguised as humans emerge intent on invading the planet.. 

Super Sports Spectacular has the reader involved in a scary game of basketball while Trapped in the Games Grid has the reader is all set for an afternoon of arcade games but not all the games are not what they seem with secret programs, alien tests and other worlds inside a new virtual reality. 

Extreme Machine Challenge and In the Realm of the Dragons are due for release in June 2016.

The appeal and importance of gaming within the formal education setting is becoming the focus of a lot of research and literature and this series provides a great foundation to actively engage and explore options.  Map the story, its choices and consequences on a flow chart; have students add a few twists of their own and discuss how these can have an exponential effect on the outcomes; perhaps even venture down the Technologies strand of the Australian Curriculum and let your budding programmers start to design the coding.  Then set a new scenario and start to explore the pathways and fun of “what if…”, encouraging the students to let their imaginations go, push the boundaries, think beyond the usual as they draw on all they’ve seen and experienced.  As well as offering an engaging read, skilled teachers could use these books as models for an absorbing, integrated project that would draw in their writers, their illustrators, their mathematicians, their computer experts, and their gamers to create something new that accentuates the need for a team, encourages negotiation and compromise as well as the skills of seeing things from another perspective and looking for alternatives, and perhaps, even, the concept of empathy.

So glad this format is back on the reading agenda of the younger readers in my life.

Adventure Time Which Way Dude: BMO’s Day Out

Adventure Time Which Way Dude: BMO's Day Out

Adventure Time Which Way Dude: BMO’s Day Out

 

 

 

 

 

 

 

 

 

 

Adventure Time Which Way Dude: BMO’s Day Out

Cartoon Network, 2015

124pp., pbk., RRP $A14.95

9781760123208

BMO is the cutest, tiniest little robot in the Land of Ooo but the future of Ooo is in the hands of the reader because at the end of each chapter it is up to the reader to decide what happens next.  By solving riddles, puzzles and codes the reader can alter the characters paths thus leading them on to new adventures.  It’s a chance to let BMO be the hero for once.  Along the way the reader gathers Adventure Minutes and the challenge is to read the book many times, make different choices and try to better the number of Adventure Minutes gained.

A new take on the popular Choose Your Own Adventure format, written in the present tense to increase the pace and sense of urgency, this is likely to appeal to those who enjoy cartoons and computer games and can visualise the action. They will enjoy its interactivity as they try to solve the puzzles and the challenge to gain Adventure Minutes gives that competitive element that is a characteristic of the gaming environment.

If we are looking to capitalise of the interest in cartoons and computer games that our younger readers are so familiar with, offering them that in print format may be the way to hook them into a whole new world of adventure.